Showing posts with label admech. Show all posts
Showing posts with label admech. Show all posts

Monday, May 2, 2011

[Thoughts of a Herb] Well, Hello there!



OK, guy's, good morning! Or afternoon, or evening, or... whatever.

I'm Tarragon and I'll be writing this blog post today for your enjoyment.

Friday, April 29, 2011

[Lantz's Corner] AdMech FanDex Part III: The Future

The Future Is Filled With Effeminate Droids And A Majority Of The Populous Dressed In Bath Robes, Apparently

As you probably have guessed, the third and final post on the AdMech fandex is going to focus on what has yet to come of it; the future. Being the original starter of this project, it's easy for me to go into what all will happen with the fandex, but as with any project, for every 'will' there are about ten uncertainties that come with it. Because of this, I don't want to divulge too much information on the future of this project, and while that might be frustrating, I won't leave you all with nothing to sink your teeth into. I had a cat, once. I like dangling little bits of string in front of you guys before I throw the yarn-ball down. Yes, you are a cat in this analogy. More after the break.

Sunday, April 24, 2011

[Lantz's Corner] AdMech FanDex Part II: The Present

I Am One Therapy Session Away From Making One Of These For Myself

In Part I of this series I discussed the beginning of the fandex and how it came to be what it is currently. In this section I'm going to discuss the next step in this steam-punk timeline bonanza; what the fandex is right now. At this time, the newest beta-copy open to the public is version two or v5.022811.L (aren't I just the fanciest fella you ever did see?) Full of robots, tentacles and tanks (oh my!) the current version of the fandex has launched with great reviews. But where are we at right now, months after its release? More after the break.

Saturday, April 23, 2011

[Lantz's Corner] AdMech FanDex Part I: The Past

There are numerous reasons to start a fan-made codex of your own. Perhaps you enjoy the fluff for an army that doesn't exist and want to see it on the field. Or maybe you've got self-created rules rolling around in your head and you've just got to get them on paper. Or possibly you just want something so overpowered on the tabletop that you can't possibly lose (though this commonly stems from impotence in the pants.) For me, the Adeptus Mechanicus codex started about a year ago after finishing what is now my favorite novel; Titanicus by Dan Abnett. If you haven't had a chance to check this book out, with the fury of a thousand suns (not a typo) I suggest you give this a read. For now though, over the next few articles I'll delve into how the Mechanicus dex started out, what it is currently and the what the future holds for it.