Showing posts with label Codex Review. Show all posts
Showing posts with label Codex Review. Show all posts

Friday, November 11, 2011

[Lantz's Corner] Necron Codex Review:
Part VIII - Final Thoughts

So after everything we've covered I'd like to go over my final thoughts on the new Necron codex. First, let's get a list of what we've gone over so far:
5) Elites

For my final thoughts I want to go over some things that need to be FAQed, the great/good/bad units in this dex, playstyle and tactics and finally the new fluff. We're going in-depth into the mind of Lantz, so strap yourselves in. It's going to be a bumpy ride full of an abundance of commas.

Thursday, November 10, 2011

[Lantz's Corner] Necron Codex Review:
Part VII - Heavy Support

Here we are, the heavy hitters. Last time we looked at the Fast Attack choices available, and while you may think that the Heavy Support is full of slow-crawling powerhouses, the Necrons are significantly faster than they once were. The options available in the Heavy Support FOC slots are extremely diverse so you can create a list to your playstyle with the big shooters, which is something this codex does well. So let's move into it.

Wednesday, November 9, 2011

[Lantz's Corner] Necron Codex Review:
Part VI - Fast Attack

Welcome back for Part VI where we'll be looking at the Fast Attack choices available to the Tomb Kings in Spaaaaace! Out of all of the FOC slots, Fast Attack is the smallest aside from Troops, but carries with it what I consider to be one of the most important units in the Necron arsenal. While the Fast Attack choices aren't as powerful as some of the Elite choices, they still fill a pivotal role for the army. Without further rambling; Fast Attack:

Tuesday, November 8, 2011

[Lantz's Corner] Necron Codex Review:
Part V - Elites

Keeping pace with the Necron's FOC section, we'll be going through the Elites next. Last time we took a look at all of the Troops and Transports available to the robot zombies, and this time we'll look at some fairly more powerful selections to protect those Troops and Transports. Of the Elites we have a wide range of unit types from Monstrous Creatures to Walkers. This is one of the larger sections of the Necron FOC, so let's break it down.

Monday, November 7, 2011

[Lantz's Corner] Necron Codex Review:
Part IV - Troops and Transports

The posts just keep on comin'. Last time we looked at all those spiffy special characters the Necrons have access to. In Part IV we'll be taking a peek at the two Troop options and the three transportation options for the Necron army. While the Troops section is pretty underwhelming, the transports the Necrons have access to are very interesting. More after the jump.

Sunday, November 6, 2011

[Lantz's Corner] Necron Codex Review:
Part III - Named Characters

Welcome back. In Part II we took a look at the generic options for HQs and Retinues which will help segue into Part III; special characters. The previous faceless Necrons didn't have any options for an inexpensive special character, but not anymore! The Necrons, along with their new fluff, now have a personality all their own. Like it or not, with the new personality comes numerous named characters to select from. All of the following characters have the EL, RP and Independent Character rules, so keep that in mind as I won't be mentioning it 7 times. We have a lot to cover in Part III, so let's get to it!

Saturday, November 5, 2011

[Lantz's Corner] Necron Codex Review:
Part II - Generic HQs and Retinue

Hopefully by now you all have your own codex and can follow along. If not, no worries! We're going to keep trucking along. In Part I we covered Army-wide Rules and Wargear that will help dissect the rest of this codex. With Part II, we'll go over the unnamed ICs and the Retinue options they have. There's some key changes from the previous generic HQ options as far as wargear and rules go, but the Retinue options are what will really get you 'cron players drooling. So let's dig in!

Friday, November 4, 2011

[Lantz's Corner] Necron Codex Review:
Part I - Army Rules and Wargear

Welcome to Part 1 of an undetermined amount of parts reviewing the Necron Codex and the units within. First what you need to know; My name is Lantz and I'm a 'cron-o-holic. I've been playing Necrons for almost three years and I know the Necron 3rd Edition codex in and out. Consequently I also cut myself from depression...but no more! The Necron's 5th Edition codex is out and I'll be your guide through its entirety. Throughout this codex review I will go over the important pieces of each unit, what has changed from the last dex, how it will affect game play and in green, my personal opinion on well, everything. Fear not; I haven't been wrong about anything since 1992. So let's begin with the information we'll need to know for the rest of this series: Army Rules and Wargear.